This week, the two levels we presented previously underwent various improvements in sound design, visual presentation and gameplay. The first level we showed last week was the “Hot Cold” level. In the center of the stage is a large seesaw contraption that is being thrown out of balance by falling…


While the reaction to our second prototype was positive in many ways, it was just that: a prototype. It became clear to us, throughout the week, that none of us had a clear idea about what type of game we were really making; was it an interactive narrative, a puzzle…


This week, we were tasked with putting together a second prototype based on the feedback from our first prototype. Like last week, we built two versions of the prototype. One version is built in Unity, and aims to deliver on the gameplay aspects of the experience.

The hospital doesn’t look quite normal…

Our improved Unity prototype…


The five team projects I completed throughout the course reaffirmed aspects of my design philosophy while challenging others. I was able to justify my own likes and dislikes, such as minimalism versus skeuomorphism, rationalizing the pros and cons in terms of usability. By applying the design principles I learned, some…


Team Members: Cole Granof, Grant Ferguson, Cem Alemdar and Jeremy Hoffman

Designing a piece of software to facilitate well-being was an interesting challenge for all of us. We quickly realized there were many possible ways to leverage the facial recognition technology of Affectiva to suit this goal. By placing importance…


Team: Cole Granof, Meijie Wang, Cem Alemdar and Brandon Navarro.

Building a chatbot to carry out an argument was a unique challenge for all of us. With something as dynamic as an argument, considering all of the possible branches was the first step in designing a convincing dialogue.

I suggested…


Within my three-person team, I designed and implemented the “creative” visualization, which you can play with right here.

The idea of making a visualization based on earthquake data was immediately exciting for me. My group partners James Witt and Haozhe Jiang built visualizations focused on clarity, which can be found…


Cole Granof, Carla Duarte, and Xinzhe Jiang

WCTI is a technology incubator that gives its members the tools they need to develop successful startups. The main purpose of the current desktop website is to convert potential members by making the opportunities at WCTI appear as attractive as possible. The tools…


Screenshot from https://www.wpi.edu/academics/undergraduate/humanities-arts-requirement

The above screenshot was taken from the humanities and arts requirements page for WPI. This page is likely read by prospective students who want to learn about the breadth of WPI’s curriculum, as well as students of WPI who want to see what more they can get out of the…


Screenshot from https://www.wpi.edu/admissions/undergraduate

This screenshot was taken from the undergraduate admissions page of the WPI website. The “Meet Our Students” section of this page is most likely browsed by prospective students and parents looking to learn more about the school. This section of the page is tucked away at the very bottom. …

Cole Granof

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